Customising
The chest menus take their look from three files, and /ahadmin reload applies a change to any of them with no restart.
| What | Where |
|---|---|
| The buttons it lists, with their item, name, lore and slot, and each screen's background | menus.yml |
| The screen titles, the listing cards, the bidding screen, the barter screens and every message | The language file. See Localization. |
| The categories, and which items fall into each | categories.yml |
What menus.yml can and cannot change
- Only two screens take their title from menus.yml: the admin actions screen and the shulker preview. Every other title comes from the language file.
- The bidding screen is fixed. Its block in menus.yml has no effect.
- The claim center, the category picker, the sales history and the currency picker are always six rows.
- On the main grid and on your listings, buttons only show on the bottom row. Changing the rows there moves the bottom row, so the buttons disappear unless they move too. Keep the main grid at six rows.
Every block, with the buttons it holds, is listed on menus.yml.
Settings in config.yml
| Key | Default | What it does |
|---|---|---|
auctionSettings.guiRefreshInterval | 5 | How often, in seconds, the first page of the main grid updates. |
economyEngine.suggestions.showPricesInBrowse | true | Show the market-value hint on each listing card. |
economyEngine.suggestions.dealDeviationPercent | 20.0 | How far a price must sit from market value before a card shows the overpriced or great-deal badge. |
With the pointer menus on, pointerUi.defaultMode decides which menus players start with. See config.yml.