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The chest menus take their look from three files, and /ahadmin reload applies a change to any of them with no restart.

WhatWhere
The buttons it lists, with their item, name, lore and slot, and each screen's backgroundmenus.yml
The screen titles, the listing cards, the bidding screen, the barter screens and every messageThe language file. See Localization.
The categories, and which items fall into eachcategories.yml

What menus.yml can and cannot change

  • Only two screens take their title from menus.yml: the admin actions screen and the shulker preview. Every other title comes from the language file.
  • The bidding screen is fixed. Its block in menus.yml has no effect.
  • The claim center, the category picker, the sales history and the currency picker are always six rows.
  • On the main grid and on your listings, buttons only show on the bottom row. Changing the rows there moves the bottom row, so the buttons disappear unless they move too. Keep the main grid at six rows.

Every block, with the buttons it holds, is listed on menus.yml.

Settings in config.yml

KeyDefaultWhat it does
auctionSettings.guiRefreshInterval5How often, in seconds, the first page of the main grid updates.
economyEngine.suggestions.showPricesInBrowsetrueShow the market-value hint on each listing card.
economyEngine.suggestions.dealDeviationPercent20.0How far a price must sit from market value before a card shows the overpriced or great-deal badge.

With the pointer menus on, pointerUi.defaultMode decides which menus players start with. See config.yml.