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The engine recognises custom items from five plugins today, each read through its own API, and tells spawners from two spawner plugins apart by their mob. All seven are AVAILABLE.

PluginIdentified byRarity
MMOItemsIts type and idFrom the item's MMOItems tier
NexoIts Nexo idLearned from the item's name and lore
OraxenIts Oraxen idLearned from the item's name and lore
ItemsAdderIts namespaced idLearned from the item's name and lore
MythicMobsIts MythicMobs item typeLearned from the item's name and lore

MMOItems is the most complete, because its tier gives an exact rarity. For the others the item is always identified, and a rarity is learned from how your server marks it, as described in Rarity Pricing.

Spawners

PluginIdentified by
SilkSpawnersThe mob it spawns
SpawnerMetaThe mob it spawns, plus its upgrade levels when any of them is above the base

A renamed spawner, or one with an extra lore line, keeps its identity, so spawners of one mob are not split across several price histories. An upgraded SpawnerMeta spawner is priced apart from a plain one. Its remaining charges are left out on purpose, because they get used up and would otherwise give every sale its own item.

Other custom-content plugins are on the roadmap, added on request or by community impact rather than on a fixed timeline. How items are identified and priced is covered in Item Identity and Rarity Pricing.

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